![]() ![]() In the save window, we need to make sure that the options are selected includes UV is write materials. mtl containing information on the materials used. The 3D format that manages materials and colors is the format OBJ, which creates a small file. Now we can export the object for printing!Įxport the file correctly for printing with multicolor powder Once the map is complete, we can assign it to the model as above, via material. It is very important not to change the UV differently in the two scenes.įor texture painting it may be practical to merge the file from the original scene with the command append from the file menu: select the file with the original object, select object and choose the model. It is better to keep two separate files, one for the painting and one to assign the material. Once finished painting, the same painted texture will be used as a texture in our material. We can also use photos to project them as stencils to get a more realistic result, but this process is quite complex, we will address it in another tutorial. We can have a lot of fun creating the make up of our model, the only limit is our imagination! ![]() Save the image in the UV editor, with F3 and we also save the scene. Let's try to paint the lips: we notice how while we act on the model our texture is colored too. Our little monkey wants to wear lipstick! With F we can, by dragging the mouse, increase or decrease the size of the brush. We select a color (in this case we chose red) and let's paint with the brush directly on the model. There are various brushes available, to give different effects. We click on to make it softer and softer smooth in shading in the menu on the left that can be recalled with t. To better paint on the model we apply a multiresolution modifier and click on subdivide. Now let's go in 3D wievport and select the mode texture painting.Īn interface to paint will appear in the menu on the left. We select the image size (1024 x 1024 can be fine), we choose a color as a base. To do this, let's go into the mode edit mode, we select all vertices with to, let's go to the window UV image editor and here we create a new image, giving it a name. ![]() We can do it using the mode texture painting, with which we can paint our 3D model in real time by rotating the model in space. Do we want to add a bit of makeup to our character? To do this, in Blender Internal, let's create a first one new material, then one textures, we select image or movie, we open the image, in the mapping section, we choose UV and the name of our UV (usually UVmap).Īt first, Blender may seem complicated and not very intuitive, but once you have acquired a bit of familiarity, it turns out to be a very complete software, with which you can create everything you can imagine.īlender gives us the possibility to act with colors directly on the model. ![]() We can use specially created bitmap images or even photographs. Once our UV map is generated, we can apply an image to our model. Reapply the UV unwrapping, and we will see that the Uv map will take on a new shape. Now the selected sides will be highlighted in red. We select the sides with c: once selected, we press Ctrl e and a menu will appear from which we will have to select Mark seam. To do this we have to select the sides that will work as cuts in the map. Returning to UV we can give guides to generate it with some development. Now that the window is open let's go into the mode and let's talk UV / image editor. To do this you go to one side of the current viewport until one appears double freccina, click with the right button and open a menu, choose split area. To see the UV map created, another window opens in the wievport. You select all vertices with to, with u you open the UV mapping menu and click unwrap. We will use the primitive in this example Suzanne, the snout of the little monkey included in Blender. To make it possible unwrap the object must be in its editable state, Edit mode, selected from the interaction menu. Various options are available but the most common use is mode unwrap. To create this UV map, a command that can be called with is used U. png image that is projected onto the model through a UV map that correlates the points of the 2D image to those of the 3D model: practically the image wraps the model, as if we made a sheet of printed paper adhere to a three-dimensional object until it was bandaged. To apply a color to a 3D model, you use a. This tutorial is based on Blender but it is also applicable to other 3D software. How to color our model? How to save the file correctly? With this guide we will see how simple it is to create a toy or a figurine, even using an open source program. The multicolor powder material for 3D printing allows you to print multi-color models, even with photographic quality. ![]()
0 Comments
Leave a Reply. |